|The final render result of this tutorial|
2.Back in object mode, click on "smooth" in the sading panel. Then go to the checkerboard circle (the materials panel) and... wait! If I were anyone else, I'd tell you to add a new material. But don't. If you click on the checkerboard circle (browse ID data), you'll see that Blender comes with a material named "material" by default. I'm big on not having extra materials and textures, so select the default material. And if there isn't one, add one. Name it "CupTransp." Go down and select the box next to the word "tranparency." Then open that panel, and change the type of transparancy to RayTrace. Turn the fresnel up to "2.5."
3.Then go to the Textures panel and click on the Browse ID Data button (the checkerboard square) and click on "Tex." If there isn't a default texture already, add a new one. Name your texture "CupTex." Change the texture type to "Blend." Then change the Blend to "Diagonal." Then scroll down and change the color of the texture from pink to gray.
|The result should look something like this.|